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ZEPHYR STRIKER
Card Effect: Play: Give an enemy Crippled [20|30|45]. If they already are Crippled also deal [20|30|45] damage.
(Crippled = Take X damage for every hex moved)
Video of the effect in isolation
Unity_7js3jei4dL.png
Stills of the effect
Unity_tjxeG07J9e.png
Zephyr Stiker's effect consists of a cutlass swinging out with a gust of wind swirling around it, which causes an explosion of wind energy at the target location. The explosion also features these blades of wind, which are generally used to indicate that something related to the crippled keyword is happening. Most notably the effect for taking damage from crippled looks like this:
VFXWind.png
Again, a shader is the heart of this and most other wind effects. This one is quite similar to the water one, I just wanted to have a disinct one for this so I didn't have to fiddle with the settings so much every time.
image.png
Really simple cutlass mesh. It glows, it moves quickly, it doesn't need to be the prettiest thing you've ever seen. Sometimes VFX is about getting away with things like this.
VFX
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